fpv/source/ground.lua

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2024-05-29 17:38:50 +03:00
class("Ground").extends(playdate.graphics.sprite)
function Ground:init(x, y, player)
local groundImage = playdate.graphics.image.new("sprites/groundFin")
Ground.super.init(self, groundImage)
self:moveTo(x, y)
self:setZIndex(100)
self:setTag(3)
self:setCollideRect(0, 28, 800, 10)
Ground.moveSpeed = 2
Ground.player = player
end
function Ground:setMoveSpeed(speed)
Ground.moveSpeed = speed
end
function Ground:update()
if Ground.player.isMovingRight() == false then
Ground.moveSpeed = 0.2
else
Ground.moveSpeed = 1
end
if self.x <= 0 then
self:moveWithCollisions(400, self.y)
end
self:moveWithCollisions(self.x-Ground.moveSpeed, self.y)
end