fpv/source/libraries/noble/.docs/index.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<title>Noble Engine API reference</title>
<link rel="stylesheet" href="ldoc.css" type="text/css" />
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<body>
<div id="container">
<div id="main">
<!-- Menu -->
<div id="navigation">
<a href="../index.html"><div class="logo">
<h1>Noble Engine</h1>
</div></a>
<div class="nav-modules">
<div class="nav-kind">
<h3>Modules</h3>
<ul>
<li><a href="modules/Noble.html">Noble</a></li>
<li><a href="modules/Noble.Animation.html">Noble.Animation</a></li>
<li><a href="modules/Noble.Bonk.html">Noble.Bonk</a></li>
<li><a href="modules/Noble.GameData.html">Noble.GameData</a></li>
<li><a href="modules/Noble.Input.html">Noble.Input</a></li>
<li><a href="modules/Noble.Menu.html">Noble.Menu</a></li>
<li><a href="modules/Noble.Settings.html">Noble.Settings</a></li>
<li><a href="modules/Noble.Text.html">Noble.Text</a></li>
<li><a href="modules/Noble.Transition.html">Noble.Transition</a></li>
<li><a href="modules/Ease.html">Ease</a></li>
</ul>
</div>
<div class="nav-kind">
<h3>Classes</h3>
<ul>
<li><a href="classes/NobleScene.html">NobleScene</a></li>
<li><a href="classes/NobleSprite.html">NobleSprite</a></li>
</ul>
</div>
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<h3>Examples</h3>
<ul>
<li><a href="examples/SceneTemplate.lua.html">SceneTemplate.lua</a></li>
</ul>
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<div id="content">
<h2>A li'l game engine for Playdate.</h2>
<h2>Modules</h2>
<table class="module_list">
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<td class="name" ><a href="modules/Noble.html">Noble</a></td>
<td class="summary">A li'l game engine for Playdate.</td>
</tr>
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<td class="name" ><a href="modules/Noble.Animation.html">Noble.Animation</a></td>
<td class="summary">Animation states using a spritesheet/imagetable.</td>
</tr>
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<td class="name" ><a href="modules/Noble.Bonk.html">Noble.Bonk</a></td>
<td class="summary">Engine-specific error handling.</td>
</tr>
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<td class="name" ><a href="modules/Noble.GameData.html">Noble.GameData</a></td>
<td class="summary">Operations for game data / save slots.</td>
</tr>
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<td class="name" ><a href="modules/Noble.Input.html">Noble.Input</a></td>
<td class="summary">A complete encapsulation of the Playdate's input system.</td>
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<td class="name" ><a href="modules/Noble.Menu.html">Noble.Menu</a></td>
<td class="summary">An extended implementation of <code>playdate.ui.gridview</code>, meant for 1-dimensional, single-screen text menus.</td>
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<td class="name" ><a href="modules/Noble.Settings.html">Noble.Settings</a></td>
<td class="summary">Operations for game settings / stats.</td>
</tr>
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<td class="name" ><a href="modules/Noble.Text.html">Noble.Text</a></td>
<td class="summary">Text and font handling.</td>
</tr>
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<td class="name" ><a href="modules/Noble.Transition.html">Noble.Transition</a></td>
<td class="summary">An abstract class from which transition types are extended.</td>
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<td class="name" ><a href="modules/Ease.html">Ease</a></td>
<td class="summary">Extensions to <code>playdate.easingFunctions</code>, aliased as <a href="modules/Ease.html#">Ease</a> in Noble Engine.</td>
</tr>
</table>
<h2>Classes</h2>
<table class="module_list">
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<td class="name" ><a href="classes/NobleScene.html">NobleScene</a></td>
<td class="summary">An abstract scene class.</td>
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<td class="name" ><a href="classes/NobleSprite.html">NobleSprite</a></td>
<td class="summary">An extension of Playdate's sprite object, incorporating <a href="modules/Noble.Animation.html#">Noble.Animation</a> and other Noble Engine features.</td>
</tr>
</table>
<h2>Examples</h2>
<table class="module_list">
<tr>
<td class="name" ><a href="examples/SceneTemplate.lua.html">SceneTemplate.lua</a></td>
<td class="summary"></td>
</tr>
</table>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
<span style="float:right;">
Documentation created using <a href="https://github.com/stevedonovan/LDoc">LDoc 1.5.0</a>.
Last updated 2024-04-28 21:37:43
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