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<h3>Examples</h3>
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<li><span class="selected">SceneTemplate.lua</span></li>
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<h2>SceneTemplate.lua</h2>
<pre>
<span class="comment">--
</span><span class="comment">-- SceneTemplate.lua
</span><span class="comment">--
</span><span class="comment">-- Use this as a starting point for your game's scenes.
</span><span class="comment">-- Copy this file to your root "scenes" directory,
</span><span class="comment">-- and rename it.
</span><span class="comment">--
</span>
<span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
</span><span class="comment">-- !!! Rename "SceneTemplate" to your scene's name in these first three lines. !!!
</span><span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
</span>
SceneTemplate = {}
<span class="function-name">class</span>(<span class="string">"SceneTemplate"</span>).<span class="function-name">extends</span>(NobleScene)
<span class="keyword">local</span> scene = SceneTemplate
<span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
</span><span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
</span>
<span class="comment">-- It is recommended that you declare, but don't yet define,
</span><span class="comment">-- your scene-specific varibles and methods here. Use "local" where possible.
</span><span class="comment">--
</span><span class="comment">-- local variable1 = nil -- local variable
</span><span class="comment">-- scene.variable2 = nil -- Scene variable.
</span><span class="comment">-- When accessed outside this file use <code>SceneTemplate.variable2</code>.
</span><span class="comment">-- ...
</span><span class="comment">--
</span>
<span class="comment">-- This is the background color of this scene.
</span>scene.backgroundColor = Graphics.kColorWhite
<span class="comment">-- This runs when your scene's object is created, which is the
</span><span class="comment">-- first thing that happens when transitining away from another scene.
</span><span class="keyword">function</span> scene:<span class="function-name">init</span>()
scene.super.<span class="function-name">init</span>(self)
<span class="comment">-- variable1 = 100
</span> <span class="comment">-- SceneTemplate.variable2 = "string"
</span> <span class="comment">-- ...
</span>
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- When transitioning from another scene, this runs as soon as this
</span><span class="comment">-- scene needs to be visible (this moment depends on which transition type is used).
</span><span class="keyword">function</span> scene:<span class="function-name">enter</span>()
scene.super.<span class="function-name">enter</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- This runs once a transition from another scene is complete.
</span><span class="keyword">function</span> scene:<span class="function-name">start</span>()
scene.super.<span class="function-name">start</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- This runs once per frame.
</span><span class="keyword">function</span> scene:<span class="function-name">update</span>()
scene.super.<span class="function-name">update</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- This runs once per frame, and is meant for drawing code.
</span><span class="keyword">function</span> scene:<span class="function-name">drawBackground</span>()
scene.super.<span class="function-name">drawBackground</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- This runs as as soon as a transition to another scene begins.
</span><span class="keyword">function</span> scene:<span class="function-name">exit</span>()
scene.super.<span class="function-name">exit</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- This runs once a transition to another scene completes.
</span><span class="keyword">function</span> scene:<span class="function-name">finish</span>()
scene.super.<span class="function-name">finish</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="keyword">function</span> scene:<span class="function-name">pause</span>()
scene.super.<span class="function-name">pause</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="keyword">function</span> scene:<span class="function-name">resume</span>()
scene.super.<span class="function-name">resume</span>(self)
<span class="comment">-- Your code here
</span><span class="keyword">end</span>
<span class="comment">-- Define the inputHander for this scene here, or use a previously defined inputHandler.
</span>
<span class="comment">-- scene.inputHandler = someOtherInputHandler
</span><span class="comment">-- OR
</span>scene.inputHandler = {
<span class="comment">-- A button
</span> <span class="comment">--
</span> AButtonDown = <span class="keyword">function</span>() <span class="comment">-- Runs once when button is pressed.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
AButtonHold = <span class="keyword">function</span>() <span class="comment">-- Runs every frame while the player is holding button down.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
AButtonHeld = <span class="keyword">function</span>() <span class="comment">-- Runs after button is held for 1 second.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
AButtonUp = <span class="keyword">function</span>() <span class="comment">-- Runs once when button is released.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- B button
</span> <span class="comment">--
</span> BButtonDown = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
BButtonHeld = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
BButtonHold = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
BButtonUp = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- D-pad left
</span> <span class="comment">--
</span> leftButtonDown = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
leftButtonHold = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
leftButtonUp = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- D-pad right
</span> <span class="comment">--
</span> rightButtonDown = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
rightButtonHold = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
rightButtonUp = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- D-pad up
</span> <span class="comment">--
</span> upButtonDown = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
upButtonHold = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
upButtonUp = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- D-pad down
</span> <span class="comment">--
</span> downButtonDown = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
downButtonHold = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
downButtonUp = <span class="keyword">function</span>()
<span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
<span class="comment">-- Crank
</span> <span class="comment">--
</span> cranked = <span class="keyword">function</span>(change, acceleratedChange) <span class="comment">-- Runs when the crank is rotated. See Playdate SDK documentation for details.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
crankDocked = <span class="keyword">function</span>() <span class="comment">-- Runs once when when crank is docked.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>,
crankUndocked = <span class="keyword">function</span>() <span class="comment">-- Runs once when when crank is undocked.
</span> <span class="comment">-- Your code here
</span> <span class="keyword">end</span>
}</pre>
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<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
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