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<h1>Noble Engine</h1>
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<h2>Noble.GameData</h2>
<ul>
<h3>Functions</h3>
<ul>
<li><a href="#Noble.GameData.setup">.setup</a></li>
<li><a href="#Noble.GameData.get">.get</a></li>
<li><a href="#Noble.GameData.set">.set</a></li>
<li><a href="#Noble.GameData.reset">.reset</a></li>
<li><a href="#Noble.GameData.resetAll">.resetAll</a></li>
<li><a href="#Noble.GameData.addSlot">.addSlot</a></li>
<li><a href="#Noble.GameData.deleteSlot">.deleteSlot</a></li>
<li><a href="#Noble.GameData.deleteAllSlots">.deleteAllSlots</a></li>
<li><a href="#Noble.GameData.getTimestamp">.getTimestamp</a></li>
<li><a href="#Noble.GameData.getNumberOfSlots">.getNumberOfSlots</a></li>
<li><a href="#Noble.GameData.getCurrentSlot">.getCurrentSlot</a></li>
<li><a href="#Noble.GameData.save">.save</a></li>
<li><a href="#Noble.GameData.saveAll">.saveAll</a></li>
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<li><a href="../modules/Noble.html">Noble</a></li>
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<li><a href="../modules/Noble.Bonk.html">Noble.Bonk</a></li>
<li><span class="selected">Noble.GameData</span></li>
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<h1>Noble.GameData</h1>
<p>Operations for game data / save slots.</p>
<p>
</p>
<hr/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<!-- -->
<dl class="function">
<dt>
<a name = "Noble.GameData.setup"></a>
<span class="item-name">Noble.GameData.setup(__keyValuePairs[, __numberOfSlots=1[, __saveToDisk=true[, __modifyExistingOnKeyChange=true]]])<span>
</dt>
<dd>
Sets up the GameDatas (save slots) for your game, and/or loads any existing GameDatas from disk.
You can only run this once, ideally in your main.lua before you load your first scene.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__keyValuePairs</span>
<span class="types"><span class="type">table</span></span>
<br/>
All the data items for a saved game, and their default values, as key/value pairs. <strong>NOTE:</strong> Do not use "nil" as a value.
</li>
<li><span class="parameter">__numberOfSlots</span>
<span class="types"><span class="type">integer</span></span>
<span class="default">= <span class="value">1</span> (default)</span>
<br/>
If you want multiple save slots, enter an integer here. You can add additional slots later.
</li>
<li><span class="parameter">__saveToDisk</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Saves your default values immediately to disk.
</li>
<li><span class="parameter">__modifyExistingOnKeyChange</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Updates the existing gameData objects on disk if you make changes to your keys (not values) during development or when updating your game.
</li>
</ul>
<h3>See</h3>
<ul>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteSlot">Noble.GameData.deleteSlot</a></li>
</ul>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">setup</span>(
{
name = <span class="string">""</span>,
checkpointReached = <span class="number">0</span>,
score = <span class="number">0</span>
},
<span class="number">3</span>,
<span class="keyword">true</span>,
<span class="keyword">true</span>
)
Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game A"</span>, <span class="number">1</span>)
Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game B"</span>, <span class="number">2</span>)
Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game C"</span>, <span class="number">3</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.get"></a>
<span class="item-name">Noble.GameData.get(__dataItemName[, __gameDataSlot])<span>
</dt>
<dd>
Returns the value of the requested data item.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__dataItemName</span>
<span class="types"><span class="type">string</span></span>
<br/>
The name of the data item.
</li>
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<span class="optional">(optional)</span>
<br/>
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
</li>
</ul>
<h3>Returns</h3>
<ol>
<span class="types"><span class="type">any</span></span>
</ol>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">get</span>(<span class="string">"equippedItem"</span>)</pre>
<pre class="example">Noble.GameData.<span class="function-name">get</span>(<span class="string">"equippedItem"</span>, <span class="number">2</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.set"></a>
<span class="item-name">Noble.GameData.set(__dataItemName, __value[, __gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
</dt>
<dd>
Set the value of a GameData item.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__dataItemName</span>
<span class="types"><span class="type">string</span></span>
<br/>
The name of the data item.
</li>
<li><span class="parameter">__value</span>
<span class="types"><span class="type">any</span></span>
<br/>
The data item's new value
</li>
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<span class="optional">(optional)</span>
<br/>
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
</li>
<li><span class="parameter">__saveToDisk</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
</li>
<li><span class="parameter">__updateTimestamp</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Sets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
</li>
</ul>
<h3>See</h3>
<ul>
<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
</ul>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">set</span>(<span class="string">"score"</span>, <span class="number">74205</span>)</pre>
<pre class="example">Noble.GameData.<span class="function-name">set</span>(<span class="string">"score"</span>, Noble.GameData.<span class="function-name">get</span>(<span class="string">"score"</span>) + <span class="number">100</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.reset"></a>
<span class="item-name">Noble.GameData.reset(__dataItemName[, __gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
</dt>
<dd>
Reset a GameData item to its default value, defined in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__dataItemName</span>
<span class="types"><span class="type">string</span></span>
<br/>
The name of the data item.
</li>
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<span class="optional">(optional)</span>
<br/>
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
</li>
<li><span class="parameter">__saveToDisk</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
</li>
<li><span class="parameter">__updateTimestamp</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Resets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
</li>
</ul>
<h3>See</h3>
<ul>
<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
</ul>
</dd>
<dt>
<a name = "Noble.GameData.resetAll"></a>
<span class="item-name">Noble.GameData.resetAll([__gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
</dt>
<dd>
Reset all values in a GameData slot to the default values, defined in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<span class="optional">(optional)</span>
<br/>
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
</li>
<li><span class="parameter">__saveToDisk</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
</li>
<li><span class="parameter">__updateTimestamp</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Resets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
</li>
</ul>
<h3>See</h3>
<ul>
<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
</ul>
</dd>
<dt>
<a name = "Noble.GameData.addSlot"></a>
<span class="item-name">Noble.GameData.addSlot([__numberToAdd=1[, __saveToDisk=true]])<span>
</dt>
<dd>
Add a save slot to your game. This is useful for games which have arbitrary save slots, or encourage save scumming.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__numberToAdd</span>
<span class="types"><span class="type">integer</span></span>
<span class="default">= <span class="value">1</span> (default)</span>
<br/>
What it says on the tin.
</li>
<li><span class="parameter">__saveToDisk</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
</li>
</ul>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">addSlot</span>()</pre>
<pre class="example">Noble.GameData.<span class="function-name">addSlot</span>(<span class="number">10</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.deleteSlot"></a>
<span class="item-name">Noble.GameData.deleteSlot(__gameDataSlot[, __collapseGameDatas=true])<span>
</dt>
<dd>
Deletes a GameData from disk if its save slot is greater than the default number established in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
Otherwise, resets all data items to default values using <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a>.</p>
<p> Generally, you won't need this unless you've added save slots using <a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">addSlot</a>. In other cases, use <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a>.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<br/>
The slot holding the GameData to delete. Unlike other methods that take this argument, this is not optional.
</li>
<li><span class="parameter">__collapseGameDatas</span>
<span class="types"><span class="type">boolean</span></span>
<span class="default">= <span class="value">true</span> (default)</span>
<br/>
Re-sorts the gameDatas table (and renames existing JSON files on disk) to fill the gap left by the deleted GameData.
</li>
</ul>
<h3>See</h3>
<ul>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteAllSlots">Noble.GameData.deleteAllSlots</a></li>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">Noble.GameData.resetAll</a></li>
</ul>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">deleteSlot</span>(<span class="number">6</span>)</pre>
<pre class="example">Noble.GameData.<span class="function-name">deleteSlot</span>(<span class="number">15</span>, <span class="keyword">false</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.deleteAllSlots"></a>
<span class="item-name">Noble.GameData.deleteAllSlots()<span>
</dt>
<dd>
Deletes all GameDatas from disk, except for the number specified in setup, which are reset to default values.
Use this to clear all data as if you were running setup again.
Generally, you don't need this unless you've added save slots using <a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">addSlot</a>. In other cases, use <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a> on each slot.
<h3>See</h3>
<ul>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteSlot">Noble.GameData.deleteSlot</a></li>
<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
</ul>
</dd>
<dt>
<a name = "Noble.GameData.getTimestamp"></a>
<span class="item-name">Noble.GameData.getTimestamp(__gameDataSlot)<span>
</dt>
<dd>
Returns the timestamp of the requested GameData, as a tuple (local time, GMT time). The timestamp is updated
See Playdate SDK for details on how a time object is formatted. <strong>NOTE: Timestamps are stored internally in GMT.</strong>
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<br/>
The GameData slot to get the timestamp of. Unlike other methods that take this argument, this is not optional.
</li>
</ul>
<h3>Returns</h3>
<ol>
<li>
<span class="types"><span class="type">table</span></span>
Local time</li>
<li>
<span class="types"><span class="type">table</span></span>
GMT time</li>
</ol>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">getTimestamp</span>(<span class="number">1</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.getNumberOfSlots"></a>
<span class="item-name">Noble.GameData.getNumberOfSlots()<span>
</dt>
<dd>
Returns the current number of GameData slots.
<h3>Returns</h3>
<ol>
<span class="types"><span class="type">int</span></span>
</ol>
</dd>
<dt>
<a name = "Noble.GameData.getCurrentSlot"></a>
<span class="item-name">Noble.GameData.getCurrentSlot()<span>
</dt>
<dd>
Returns the number of the current GameData slot.
<h3>Returns</h3>
<ol>
<span class="types"><span class="type">int</span></span>
</ol>
</dd>
<dt>
<a name = "Noble.GameData.save"></a>
<span class="item-name">Noble.GameData.save([__gameDataSlot])<span>
</dt>
<dd>
Saves a single GameData to disk. If you want to save all GameDatas, use <a href="../modules/Noble.GameData.html#Noble.GameData.saveAll">saveAll</a> instead.
<h3>Parameters</h3>
<ul class="parameters">
<li><span class="parameter">__gameDataSlot</span>
<span class="types"><span class="type">integer</span></span>
<span class="optional">(optional)</span>
<br/>
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
</li>
</ul>
<h3>See</h3>
<ul>
<a href="../modules/Noble.GameData.html#Noble.GameData.saveAll">Noble.GameData.saveAll</a>
</ul>
<h3>Usage</h3>
<pre class="example">Noble.GameData.<span class="function-name">save</span>()</pre>
<pre class="example">Noble.GameData.<span class="function-name">save</span>(<span class="number">3</span>)</pre>
</dd>
<dt>
<a name = "Noble.GameData.saveAll"></a>
<span class="item-name">Noble.GameData.saveAll()<span>
</dt>
<dd>
Save all GameDatas to disk. If you only have one, or want to save a specific one, use <a href="../modules/Noble.GameData.html#Noble.GameData.save">save</a> instead.
<h3>See</h3>
<ul>
<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
</ul>
</dd>
</dl>
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<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
<span style="float:right;">
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