fpv/source/libraries/noble/modules/Noble.Transition/SpotlightMask.lua

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2024-06-01 16:52:11 +03:00
---
-- @submodule Noble.Transition
class("SpotlightMask", nil, Noble.Transition).extends(Noble.Transition)
local transition = Noble.Transition.SpotlightMask
transition.name = "Spotlight Mask"
-- Type
transition._type = Noble.Transition.Type.MIX
--- A circle wipe transition.
-- @see Noble.Transition.Spotlight.defaultProperties
-- @table Noble.Transition.SpotlightMask.defaultProperties
-- @tparam[opt=Ease.outQuad] Ease ease
-- @number[opt=200] x
-- @number[opt=120] y
-- @number[opt=nil] xStart
-- @number[opt=nil] yStart
-- @number[opt=nil] xEnd
-- @number[opt=nil] yEnd
-- @bool[opt=false] invert
transition.defaultProperties = {
ease = Ease.outQuad,
x = 200,
y = 120,
xStart = nil,
yStart = nil,
xEnd = nil,
yEnd = nil,
invert = false
}
function transition:setProperties(__arguments)
self.x = __arguments.x or self.defaultProperties.x
self.y = __arguments.y or self.defaultProperties.y
self.xStart = __arguments.xStart or self.defaultProperties.xStart or self.x
self.yStart = __arguments.yStart or self.defaultProperties.yStart or self.y
self.xEnd = __arguments.xEnd or self.defaultProperties.xEnd or self.x
self.yEnd = __arguments.yEnd or self.defaultProperties.yEnd or self.y
self.invert = __arguments.invert or self.defaultProperties.invert
if (self.invert) then
self.ease = Ease.reverse(self.ease)
end
-- "Private" variables
self._maskBackground = nil
self._maskForegroundDrawMode = nil
if (self.invert ~= true) then
self._maskBackground = Graphics.image.new(400, 240, Graphics.kColorWhite)
self._maskForegroundDrawMode = Graphics.kDrawModeFillBlack
else
self._maskBackground = Graphics.image.new(400, 240, Graphics.kColorBlack)
self._maskForegroundDrawMode = Graphics.kDrawModeFillWhite
end
self._startRadius = math.max(
Geometry.distanceToPoint(self.xStart, self.yStart, 0, 0),
Geometry.distanceToPoint(self.xStart, self.yStart, 400, 0),
Geometry.distanceToPoint(self.xStart, self.yStart, 400, 240),
Geometry.distanceToPoint(self.xStart, self.yStart, 0, 240)
)
self._endRadius = math.max(
Geometry.distanceToPoint(self.xEnd, self.yEnd, 0, 0),
Geometry.distanceToPoint(self.xEnd, self.yEnd, 400, 0),
Geometry.distanceToPoint(self.xEnd, self.yEnd, 400, 240),
Geometry.distanceToPoint(self.xEnd, self.yEnd, 0, 240)
)
end
function transition:draw()
local progress = self.sequence:get()
if (not self.invert) then
self.oldSceneScreenshot:draw(0, 0)
Graphics.setColor(Graphics.kColorClear)
Graphics.fillCircleAtPoint(
math.lerp(self.xStart, self.xEnd, progress),
math.lerp(self.yStart, self.yEnd, progress),
progress * self._endRadius
)
Graphics.setColor(Graphics.kColorBlack)
else
local mask = Graphics.image.new(400, 240, Graphics.kColorBlack)
Graphics.pushContext(mask)
Graphics.setColor(Graphics.kColorWhite)
Graphics.fillCircleAtPoint(
math.lerp(self.xStart, self.xEnd, progress),
math.lerp(self.yStart, self.yEnd, progress),
(1 - progress) * self._startRadius
)
Graphics.popContext()
self.oldSceneScreenshot:setMaskImage(mask)
self.oldSceneScreenshot:draw(0, 0)
end
end