fpv/source/scenes/DroneSelection.lua

118 lines
3.8 KiB
Lua
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2024-06-10 01:50:27 +03:00
DroneSelection = {}
class("DroneSelection").extends(BaseScene)
local scene = DroneSelection
local fontSimple = Graphics.font.new('assets/fonts/peridot_7')
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
local fontBig = Graphics.font.new('assets/fonts/diamond_20')
scene.inputHandler = {
AButtonDown = function()
scene.menuConfirmSound:play(1)
Noble.transition(Assemble)
end,
BButtonDown = function() end,
downButtonDown = function()
scene.menuSelSound:play(1)
if scene.menuIndex < 4 then
scene.menuIndex = scene.menuIndex + 1
else
scene.menuIndex = 1
end
end,
leftButtonDown = function() end,
rightButtonDown = function() end,
upButtonDown = function()
scene.menuSelSound:play(1)
if scene.menuIndex > 1 then
scene.menuIndex = scene.menuIndex - 1
else
scene.menuIndex = 4
end
end,
}
function scene:setValues()
self.dronesPreview = {}
self.background = Graphics.image.new("assets/sprites/selectionBg1")
self.dronesPreview[1] = Graphics.image.new("assets/sprites/assemble/1/8.png")
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
scene.menuSelSound:setVolume(0.5)
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
-- scene.menuConfirmSound:setVolume(0.5)
scene.unknownDrone = Graphics.image.new("assets/images/unk.png")
self.menuIndex = 1
end
function scene:init()
scene.super.init(self)
scene:setValues()
end
function scene:start()
scene.super.start(self)
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
Noble.showFPS = false
end
function scene:enter()
scene.super.enter(self)
scene.selectionAnim = Selection(23, 54)
end
local elapsedTime = 0
function scene:update()
scene.super.update(self)
Noble.Text.draw("Select Drone", 200, 10, Noble.Text.ALIGN_CENTER, false, fontMed)
scene.selectionAnim:moveTo(23, 54 + (self.menuIndex - 1) * 46)
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
local dy = 1 * math.sin(10 * elapsedTime)
local offset = 42
for i = 1, #Drones do
if Drones[i].locked == true then
Noble.Text.draw("UNAVAILABLE", 47, offset + 7, Noble.Text.ALIGN_LEFT, false, fontMed)
Noble.Text.draw("?", 16, offset + 4, Noble.Text.ALIGN_LEFT, false, fontBig)
else
Drones[i].preview:draw(6, offset)
Noble.Text.draw(Drones[i].name, 49, offset - 3, Noble.Text.ALIGN_LEFT, false, fontMed)
Noble.Text.draw("Price:", 49, offset + 15, Noble.Text.ALIGN_LEFT, false, fontSimple)
Noble.Text.draw("$" .. Drones[i].price, 103, offset + 15, Noble.Text.ALIGN_LEFT, false, fontSimple)
end
offset = offset + 46
end
if Drones[self.menuIndex].locked == false then
self.aKey:draw(330, 170 + dy) -- A key
Noble.Text.draw("Assemble", 348, 175, Noble.Text.ALIGN_LEFT, false, fontSimple) -- Assemble text
Graphics.drawTextInRect(Drones[self.menuIndex].description, 135, 200, 255, 100, nil, nil, nil, fontSimple) -- Description
Drones[self.menuIndex].full:draw(160, 35) -- Drone preview (full size)
else
Graphics.drawTextInRect("Unavailable right now", 135, 200, 255, 100, nil, nil, nil, fontSimple)
scene.unknownDrone:draw(184, 35)
end
end
function scene:exit()
scene.super.exit(self)
Noble.showFPS = false
end
function scene:finish()
scene.super.finish(self)
playdate.display.setScale(1)
end