Update index.html
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index.html
675
index.html
@ -1,11 +1,12 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="uk">
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<html lang="uk">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>PlaSim</title>
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<title>PlaSim</title>
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<style>
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<style>
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body, html {
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body,
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html {
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0;
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width: 100%;
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width: 100%;
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@ -18,17 +19,33 @@
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<div id="controlSwitch" style="position: absolute; font-family: Arial, Helvetica, sans-serif; top: 10px; right: 10px; background: rgba(0,0,0,0.5); color: aliceblue; padding: 10px; border-radius: 5px;">
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<div
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id="controlSwitch"
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style="
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position: absolute;
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font-family: Arial, Helvetica, sans-serif;
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top: 10px;
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right: 10px;
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background: rgba(0, 0, 0, 0.5);
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color: aliceblue;
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padding: 10px;
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border-radius: 5px;
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"
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>
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<label>
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<label>
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<input type="radio" name="controlType" value="keyboard" checked> Клавіатура
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<input type="radio" name="controlType" value="keyboard" checked />
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Клавіатура
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</label>
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</label>
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<label>
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<label>
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<input type="radio" name="controlType" value="gamepad"> Геймпад
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<input type="radio" name="controlType" value="gamepad" /> Геймпад
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</label>
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</label>
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</div>
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</div>
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<canvas id="gameCanvas"></canvas>
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<canvas id="gameCanvas"></canvas>
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<script>
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<script>
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let controlType = 'keyboard';
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let controlType = "keyboard";
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let bullets = [];
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let explosionMarks = [];
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document.querySelectorAll('input[name="controlType"]').forEach((elem) => {
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document.querySelectorAll('input[name="controlType"]').forEach((elem) => {
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elem.addEventListener("change", function (event) {
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elem.addEventListener("change", function (event) {
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@ -36,9 +53,14 @@
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});
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});
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});
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});
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const wallTexture = new Image();
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wallTexture.src = "wall.png";
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const canvas = document.getElementById('gameCanvas');
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const obstacleTexture = new Image();
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const ctx = canvas.getContext('2d');
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obstacleTexture.src = "obs.png";
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const canvas = document.getElementById("gameCanvas");
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const ctx = canvas.getContext("2d");
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let canvasWidth, canvasHeight;
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let canvasWidth, canvasHeight;
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let tractor, leftTrail, rightTrail, obstacles, mudPattern;
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let tractor, leftTrail, rightTrail, obstacles, mudPattern;
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@ -50,32 +72,262 @@
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canvas.height = canvasHeight;
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canvas.height = canvasHeight;
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createMudTexture();
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createMudTexture();
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}
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}
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window.addEventListener('resize', resizeCanvas);
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window.addEventListener("resize", resizeCanvas);
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resizeCanvas();
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resizeCanvas();
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let lastFireTime = 0;
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const fireInterval = 100;
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let lMut = false;
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let lMut = false;
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let rMut = false;
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let rMut = false;
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let explosions = [];
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let audioContext;
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let isSoundInitialized = false;
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let engineOscillator;
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let engineGainNode;
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function initializeSound() {
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if (!audioContext) {
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audioContext = new (window.AudioContext ||
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window.webkitAudioContext)();
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isSoundInitialized = true;
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initializeEngineSound();
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}
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}
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function initializeEngineSound() {
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if (!isSoundInitialized) return;
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engineOscillator = audioContext.createOscillator();
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engineGainNode = audioContext.createGain();
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engineOscillator.type = "triangle";
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engineOscillator.frequency.setValueAtTime(10, audioContext.currentTime);
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engineGainNode.gain.setValueAtTime(0, audioContext.currentTime);
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engineOscillator.connect(engineGainNode);
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engineGainNode.connect(audioContext.destination);
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engineOscillator.start();
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}
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function updateEngineSound() {
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if (!engineOscillator) return;
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const speed = Math.sqrt(
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tractor.leftTrack * tractor.leftTrack +
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tractor.rightTrack * tractor.rightTrack
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);
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const maxSpeed = tractor.speed * 2;
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const minFreq = 20;
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const maxFreq = 60;
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const frequency = minFreq + (maxFreq - minFreq) * (speed / maxSpeed);
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engineOscillator.frequency.setTargetAtTime(
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frequency,
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audioContext.currentTime,
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0.1
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);
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const volume = speed / maxSpeed;
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engineGainNode.gain.setTargetAtTime(
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volume * 0.8,
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audioContext.currentTime,
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0.1
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);
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}
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function playShootSound() {
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if (!isSoundInitialized) return;
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = "square";
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oscillator.frequency.setValueAtTime(150, audioContext.currentTime);
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oscillator.frequency.exponentialRampToValueAtTime(
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0.01,
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audioContext.currentTime + 0.2
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);
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gainNode.gain.setValueAtTime(1, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(
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0.01,
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audioContext.currentTime + 0.2
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);
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator.start();
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oscillator.stop(audioContext.currentTime + 0.1);
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}
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function playExplosionSound() {
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if (!isSoundInitialized) return;
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = "sawtooth";
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oscillator.frequency.setValueAtTime(100, audioContext.currentTime);
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oscillator.frequency.exponentialRampToValueAtTime(
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0.01,
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audioContext.currentTime + 0.5
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);
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gainNode.gain.setValueAtTime(1, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(
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0.01,
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audioContext.currentTime + 0.5
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);
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator.start();
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oscillator.stop(audioContext.currentTime + 0.5);
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}
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function stopEngineSound() {
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if (engineOscillator) {
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engineOscillator.stop();
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engineOscillator = null;
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}
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}
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function fireBullet() {
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const currentTime = Date.now();
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if (currentTime - lastFireTime < fireInterval) {
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return;
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}
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const bulletSpeed = Math.random() * 5 + 5;
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const bulletSize = 10;
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bullets.push({
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x: tractor.x + Math.sin(tractor.angle) * (tractor.height / 2),
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y: tractor.y - Math.cos(tractor.angle) * (tractor.height / 2),
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angle: tractor.angle,
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speed: bulletSpeed,
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size: bulletSize,
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lifetime: 1000,
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});
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playShootSound();
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lastFireTime = currentTime;
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}
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function updateAndDrawExplosions() {
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explosions = explosions.filter((particle) => {
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particle.x += particle.vx;
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particle.y += particle.vy;
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particle.lifetime--;
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ctx.beginPath();
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ctx.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
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ctx.fillStyle = particle.color;
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ctx.fill();
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return particle.lifetime > 0;
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});
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}
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function updateBullets() {
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bullets = bullets.filter((bullet) => {
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if (bullet.lifetime <= 0) {
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createExplosion(bullet.x, bullet.y);
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playExplosionSound();
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return false;
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}
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bullet.x += Math.sin(bullet.angle) * bullet.speed;
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bullet.y -= Math.cos(bullet.angle) * bullet.speed;
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bullet.lifetime -= 25;
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return (
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bullet.x >= 0 &&
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bullet.x <= canvasWidth &&
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bullet.y >= 0 &&
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bullet.y <= canvasHeight
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);
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});
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}
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function createExplosion(x, y) {
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const particleCount = 10;
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for (let i = 0; i < particleCount; i++) {
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const angle = Math.random() * Math.PI * 1.2;
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const speed = Math.random() * 2 + 1;
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explosions.push({
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x: x,
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y: y,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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radius: Math.random() * 3 + 1,
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color: `hsl(${Math.random() * 60 + 15}, 100%, 50%)`,
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lifetime: 10,
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});
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}
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explosionMarks.push({
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x: x,
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y: y,
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radius: Math.random() * 5 + 5,
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color: `rgba(${Math.floor(Math.random() * 56) + 50}, ${
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Math.floor(Math.random() * 56) + 50
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}, ${Math.floor(Math.random() * 56) + 50}, 0.7)`,
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});
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}
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function drawExplosionMarks() {
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for (let mark of explosionMarks) {
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ctx.beginPath();
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ctx.arc(mark.x, mark.y, mark.radius, 0, Math.PI * 2);
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ctx.fillStyle = mark.color;
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ctx.fill();
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}
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}
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function drawBullets() {
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ctx.fillStyle = "#505070";
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for (let bullet of bullets) {
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ctx.fillRect(
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bullet.x - bullet.size / 2,
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bullet.y - bullet.size / 2,
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bullet.size,
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bullet.size
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);
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}
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}
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function createMudTexture() {
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function createMudTexture() {
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const textureCanvas = document.createElement('canvas');
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const textureCanvas = document.createElement("canvas");
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textureCanvas.width = 200;
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textureCanvas.width = 500;
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textureCanvas.height = 200;
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textureCanvas.height = 500;
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const textureCtx = textureCanvas.getContext('2d');
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const textureCtx = textureCanvas.getContext("2d");
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textureCtx.fillStyle = '#8B4513';
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textureCtx.fillStyle = "#8dff6c";
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textureCtx.fillRect(0, 0, 200, 200);
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textureCtx.fillRect(0, 0, 500, 500);
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for (let i = 0; i < 1000; i++) {
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for (let i = 0; i < 1000; i++) {
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textureCtx.fillStyle = `rgba(${Math.random() * 50 + 100}, ${Math.random() * 30 + 50}, ${Math.random() * 20}, ${Math.random() * 0.5})`;
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textureCtx.fillStyle = `rgba(${Math.random() * 20 + 20}, ${
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Math.random() * 90 + 100
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}, ${Math.random() * 20}, ${Math.random() * 0.5})`;
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textureCtx.beginPath();
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textureCtx.beginPath();
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textureCtx.arc(Math.random() * 200, Math.random() * 200, Math.random() * 2, 0, Math.PI * 2);
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textureCtx.arc(
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Math.random() * 500,
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Math.random() * 500,
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Math.random() * 2,
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0,
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Math.PI * 20
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);
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textureCtx.fill();
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textureCtx.fill();
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}
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}
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mudPattern = ctx.createPattern(textureCanvas, 'repeat');
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mudPattern = ctx.createPattern(textureCanvas, "repeat");
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}
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}
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function initGame() {
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function initGame() {
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tileSize = 64;
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tractor = {
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tractor = {
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x: canvasWidth / 2,
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x: canvasWidth / 2,
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y: canvasHeight / 2,
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y: canvasHeight / 2,
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@ -94,29 +346,34 @@
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leftTrackOffset: 0,
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leftTrackOffset: 0,
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rightTrackOffset: 0,
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rightTrackOffset: 0,
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leftBrake: false,
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leftBrake: false,
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rightBrake: false
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rightBrake: false,
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};
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};
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leftTrail = [];
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leftTrail = [];
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explosionMarks = [];
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rightTrail = [];
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rightTrail = [];
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obstacles = [];
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obstacles = [];
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for (let i = 0; i < 10; i++) {
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for (let i = 0; i < 10; i++) {
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obstacles.push({
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obstacles.push({
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x: Math.random() * canvasWidth,
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x: Math.random() * (canvasWidth - tileSize * 2 - 32) + tileSize,
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y: Math.random() * canvasHeight,
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y: Math.random() * (canvasHeight - tileSize * 2 - 46) + tileSize,
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radius: 15
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width: 32,
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height: 46,
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});
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});
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}
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}
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stopEngineSound();
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initializeEngineSound();
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createMudTexture();
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createMudTexture();
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}
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}
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initGame();
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initGame();
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const maxTrailLength = 500;
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const maxTrailLength = 5000;
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const trailLifetime = 5000;
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const trailLifetime = 50000;
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const trailInterval = 5;
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const trailInterval = 4;
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let frameCount = 0;
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let frameCount = 0;
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@ -125,8 +382,13 @@
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ctx.translate(tractor.x, tractor.y);
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ctx.translate(tractor.x, tractor.y);
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ctx.rotate(tractor.angle);
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ctx.rotate(tractor.angle);
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ctx.fillStyle = 'green';
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ctx.fillStyle = "#333";
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ctx.fillRect(-tractor.width / 2, -tractor.height / 2, tractor.width, tractor.height);
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ctx.fillRect(
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-tractor.width / 2,
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-tractor.height / 2,
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tractor.width,
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tractor.height
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);
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const trackHeight = tractor.height;
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const trackHeight = tractor.height;
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const trackWidth = 7;
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const trackWidth = 7;
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@ -134,9 +396,13 @@
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ctx.globalAlpha = 0.8;
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ctx.globalAlpha = 0.8;
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ctx.fillStyle = '#333';
|
ctx.fillStyle = "#333";
|
||||||
for (let i = 0; i < trackHeight / segmentHeight; i++) {
|
for (let i = 0; i < trackHeight / segmentHeight; i++) {
|
||||||
const alpha = Math.max(0.5, 1 - Math.abs((tractor.leftTrackOffset + i * segmentHeight) % 20) / 10);
|
const alpha = Math.max(
|
||||||
|
0.5,
|
||||||
|
1 -
|
||||||
|
Math.abs((tractor.rightTrackOffset + i * segmentHeight) % 20) / 10
|
||||||
|
);
|
||||||
ctx.globalAlpha = alpha;
|
ctx.globalAlpha = alpha;
|
||||||
ctx.fillRect(
|
ctx.fillRect(
|
||||||
-tractor.width / 2 - trackWidth,
|
-tractor.width / 2 - trackWidth,
|
||||||
@ -146,9 +412,13 @@
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.fillStyle = '#333';
|
ctx.fillStyle = "#333";
|
||||||
for (let i = 0; i < trackHeight / segmentHeight; i++) {
|
for (let i = 0; i < trackHeight / segmentHeight; i++) {
|
||||||
const alpha = Math.max(0.5, 1 - Math.abs((tractor.rightTrackOffset + i * segmentHeight) % 20) / 10);
|
const alpha = Math.max(
|
||||||
|
0.5,
|
||||||
|
1 -
|
||||||
|
Math.abs((tractor.leftTrackOffset + i * segmentHeight) % 20) / 10
|
||||||
|
);
|
||||||
ctx.globalAlpha = alpha;
|
ctx.globalAlpha = alpha;
|
||||||
ctx.fillRect(
|
ctx.fillRect(
|
||||||
tractor.width / 2,
|
tractor.width / 2,
|
||||||
@ -160,26 +430,54 @@
|
|||||||
|
|
||||||
ctx.globalAlpha = 1;
|
ctx.globalAlpha = 1;
|
||||||
|
|
||||||
ctx.fillStyle = 'lightblue';
|
ctx.fillStyle = "lightblue";
|
||||||
ctx.fillRect(-tractor.width / 4, -tractor.height / 4, tractor.width / 2, tractor.height / 2);
|
ctx.fillRect(
|
||||||
|
-tractor.width / 4,
|
||||||
|
-tractor.height / 4,
|
||||||
|
tractor.width / 2,
|
||||||
|
tractor.height / 2
|
||||||
|
);
|
||||||
|
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(0, -tractor.height / 2 - 20);
|
ctx.moveTo(0, -tractor.height / 2 - 20);
|
||||||
ctx.lineTo(10, -tractor.height / 2 - 10);
|
ctx.lineTo(10, -tractor.height / 2 - 10);
|
||||||
ctx.lineTo(-10, -tractor.height / 2 - 10);
|
ctx.lineTo(-10, -tractor.height / 2 - 10);
|
||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
ctx.fillStyle = 'red';
|
ctx.fillStyle = "red";
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
|
|
||||||
ctx.restore();
|
ctx.restore();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const shadowCanvas = document.createElement("canvas");
|
||||||
|
shadowCanvas.width = 32;
|
||||||
|
shadowCanvas.height = 46;
|
||||||
|
const shadowCtx = shadowCanvas.getContext("2d");
|
||||||
|
|
||||||
|
obstacleTexture.onload = function () {
|
||||||
|
shadowCtx.drawImage(obstacleTexture, 0, 0);
|
||||||
|
};
|
||||||
|
|
||||||
function drawObstacles() {
|
function drawObstacles() {
|
||||||
ctx.fillStyle = 'orange';
|
const t = Date.now() * 0.002;
|
||||||
for (let obstacle of obstacles) {
|
for (let obstacle of obstacles) {
|
||||||
ctx.beginPath();
|
const yOffset = Math.sin(t + obstacle.x * 0.1) * 2;
|
||||||
ctx.arc(obstacle.x, obstacle.y, obstacle.radius, 0, Math.PI * 2);
|
ctx.save();
|
||||||
ctx.fill();
|
|
||||||
|
ctx.shadowColor = "rgba(0, 0, 0, 0.3)";
|
||||||
|
ctx.shadowBlur = 10;
|
||||||
|
ctx.shadowOffsetX = 5;
|
||||||
|
ctx.shadowOffsetY = 5;
|
||||||
|
|
||||||
|
ctx.drawImage(
|
||||||
|
obstacleTexture,
|
||||||
|
obstacle.x,
|
||||||
|
obstacle.y - yOffset,
|
||||||
|
obstacle.width,
|
||||||
|
obstacle.height
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -191,12 +489,15 @@
|
|||||||
function drawTrail() {
|
function drawTrail() {
|
||||||
const currentTime = Date.now();
|
const currentTime = Date.now();
|
||||||
|
|
||||||
ctx.lineWidth = 3;
|
ctx.lineWidth = 10;
|
||||||
ctx.strokeStyle = 'rgba(60, 30, 15, 0.5)';
|
ctx.strokeStyle = "rgba(60, 30, 15, 0.5)";
|
||||||
for (let trail of [leftTrail, rightTrail]) {
|
for (let trail of [leftTrail, rightTrail]) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
for (let i = 0; i < trail.length; i++) {
|
for (let i = 0; i < trail.length; i++) {
|
||||||
const alpha = Math.max(0, 1 - (currentTime - trail[i].time) / trailLifetime);
|
const alpha = Math.max(
|
||||||
|
0,
|
||||||
|
1 - (currentTime - trail[i].time) / trailLifetime
|
||||||
|
);
|
||||||
if (alpha > 0) {
|
if (alpha > 0) {
|
||||||
ctx.globalAlpha = alpha;
|
ctx.globalAlpha = alpha;
|
||||||
if (i === 0) {
|
if (i === 0) {
|
||||||
@ -211,8 +512,8 @@
|
|||||||
ctx.globalAlpha = 1;
|
ctx.globalAlpha = 1;
|
||||||
|
|
||||||
const cutoffTime = currentTime - trailLifetime;
|
const cutoffTime = currentTime - trailLifetime;
|
||||||
leftTrail = leftTrail.filter(point => point.time > cutoffTime);
|
leftTrail = leftTrail.filter((point) => point.time > cutoffTime);
|
||||||
rightTrail = rightTrail.filter(point => point.time > cutoffTime);
|
rightTrail = rightTrail.filter((point) => point.time > cutoffTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTractor() {
|
function updateTractor() {
|
||||||
@ -226,10 +527,12 @@
|
|||||||
|
|
||||||
let collision = false;
|
let collision = false;
|
||||||
for (let obstacle of obstacles) {
|
for (let obstacle of obstacles) {
|
||||||
const dx = newX - obstacle.x;
|
if (
|
||||||
const dy = newY - obstacle.y;
|
newX - tractor.width / 2 < obstacle.x + obstacle.width &&
|
||||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
newX + tractor.width / 2 > obstacle.x &&
|
||||||
if (distance < tractor.width / 2 + obstacle.radius + 5) {
|
newY - tractor.height / 2 < obstacle.y + obstacle.height &&
|
||||||
|
newY + tractor.height / 2 > obstacle.y
|
||||||
|
) {
|
||||||
collision = true;
|
collision = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -239,6 +542,9 @@
|
|||||||
tractor.x = newX;
|
tractor.x = newX;
|
||||||
tractor.y = newY;
|
tractor.y = newY;
|
||||||
tractor.angle += turn;
|
tractor.angle += turn;
|
||||||
|
} else {
|
||||||
|
tractor.leftTrack = 0;
|
||||||
|
tractor.rightTrack = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
tractor.leftTrack *= tractor.friction;
|
tractor.leftTrack *= tractor.friction;
|
||||||
@ -250,7 +556,10 @@
|
|||||||
tractor.leftTrackOffset = tractor.leftTrackOffset % 20;
|
tractor.leftTrackOffset = tractor.leftTrackOffset % 20;
|
||||||
tractor.rightTrackOffset = tractor.rightTrackOffset % 20;
|
tractor.rightTrackOffset = tractor.rightTrackOffset % 20;
|
||||||
|
|
||||||
if ((tractor.leftBrake === false && tractor.rightBrake === true) || (tractor.leftBrake === true && tractor.rightBrake === false)) {
|
if (
|
||||||
|
(tractor.leftBrake === false && tractor.rightBrake === true) ||
|
||||||
|
(tractor.leftBrake === true && tractor.rightBrake === false)
|
||||||
|
) {
|
||||||
tractor.turnSpeed = 0.015;
|
tractor.turnSpeed = 0.015;
|
||||||
} else {
|
} else {
|
||||||
tractor.turnSpeed = 0.008;
|
tractor.turnSpeed = 0.008;
|
||||||
@ -259,18 +568,38 @@
|
|||||||
if (frameCount % trailInterval === 0) {
|
if (frameCount % trailInterval === 0) {
|
||||||
const currentTime = Date.now();
|
const currentTime = Date.now();
|
||||||
const leftTrackPos = {
|
const leftTrackPos = {
|
||||||
x: tractor.x + Math.sin(tractor.angle + Math.PI/2) * tractor.width/2 +
|
x:
|
||||||
Math.sin(tractor.angle) * (tractor.leftReverse ? tractor.height/2 : -tractor.height/2),
|
tractor.x +
|
||||||
y: tractor.y - Math.cos(tractor.angle + Math.PI/2) * tractor.width/2 -
|
(Math.sin(tractor.angle + Math.PI / 2) * tractor.width) / 2 +
|
||||||
Math.cos(tractor.angle) * (tractor.leftReverse ? tractor.height/2 : -tractor.height/2),
|
Math.sin(tractor.angle) *
|
||||||
time: currentTime
|
(tractor.leftReverse
|
||||||
|
? tractor.height / 2
|
||||||
|
: -tractor.height / 2),
|
||||||
|
y:
|
||||||
|
tractor.y -
|
||||||
|
(Math.cos(tractor.angle + Math.PI / 2) * tractor.width) / 2 -
|
||||||
|
Math.cos(tractor.angle) *
|
||||||
|
(tractor.leftReverse
|
||||||
|
? tractor.height / 2
|
||||||
|
: -tractor.height / 2),
|
||||||
|
time: currentTime,
|
||||||
};
|
};
|
||||||
const rightTrackPos = {
|
const rightTrackPos = {
|
||||||
x: tractor.x + Math.sin(tractor.angle - Math.PI/2) * tractor.width/2 +
|
x:
|
||||||
Math.sin(tractor.angle) * (tractor.rightReverse ? tractor.height/2 : -tractor.height/2),
|
tractor.x +
|
||||||
y: tractor.y - Math.cos(tractor.angle - Math.PI/2) * tractor.width/2 -
|
(Math.sin(tractor.angle - Math.PI / 2) * tractor.width) / 2 +
|
||||||
Math.cos(tractor.angle) * (tractor.rightReverse ? tractor.height/2 : -tractor.height/2),
|
Math.sin(tractor.angle) *
|
||||||
time: currentTime
|
(tractor.rightReverse
|
||||||
|
? tractor.height / 2
|
||||||
|
: -tractor.height / 2),
|
||||||
|
y:
|
||||||
|
tractor.y -
|
||||||
|
(Math.cos(tractor.angle - Math.PI / 2) * tractor.width) / 2 -
|
||||||
|
Math.cos(tractor.angle) *
|
||||||
|
(tractor.rightReverse
|
||||||
|
? tractor.height / 2
|
||||||
|
: -tractor.height / 2),
|
||||||
|
time: currentTime,
|
||||||
};
|
};
|
||||||
|
|
||||||
leftTrail.push(leftTrackPos);
|
leftTrail.push(leftTrackPos);
|
||||||
@ -279,62 +608,82 @@
|
|||||||
if (rightTrail.length > maxTrailLength) rightTrail.shift();
|
if (rightTrail.length > maxTrailLength) rightTrail.shift();
|
||||||
}
|
}
|
||||||
|
|
||||||
tractor.x = Math.max(tractor.width / 2, Math.min(canvasWidth - tractor.width / 2, tractor.x));
|
tractor.x = Math.max(
|
||||||
tractor.y = Math.max(tractor.height / 2, Math.min(canvasHeight - tractor.height / 2, tractor.y));
|
tractor.width / 2,
|
||||||
|
Math.min(canvasWidth - tractor.width / 2, tractor.x)
|
||||||
|
);
|
||||||
|
tractor.y = Math.max(
|
||||||
|
tractor.height / 2,
|
||||||
|
Math.min(canvasHeight - tractor.height / 2, tractor.y)
|
||||||
|
);
|
||||||
|
|
||||||
|
updateEngineSound();
|
||||||
}
|
}
|
||||||
|
|
||||||
const keys = {};
|
const keys = {};
|
||||||
|
|
||||||
document.addEventListener('keydown', (event) => {
|
document.addEventListener("keydown", (event) => {
|
||||||
keys[event.key] = true;
|
keys[event.key] = true;
|
||||||
if (event.key === 'r' || event.key === 'R') {
|
if (event.key === "r" || event.key === "R") {
|
||||||
initGame();
|
initGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (event.key === " ") {
|
||||||
|
fireBullet();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
document.addEventListener('keyup', (event) => {
|
document.addEventListener("keyup", (event) => {
|
||||||
keys[event.key] = false;
|
keys[event.key] = false;
|
||||||
if (event.key === 'q' || event.key === 'Q') {
|
if (event.key === "e" || event.key === "E") {
|
||||||
lMut = false;
|
lMut = false;
|
||||||
}
|
}
|
||||||
if (event.key === 'e' || event.key === 'E') {
|
if (event.key === "q" || event.key === "Q") {
|
||||||
rMut = false;
|
rMut = false;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
function handleKeyboardInput() {
|
function handleKeyboardInput() {
|
||||||
if (!keys['ArrowDown']) {
|
if (!keys["ArrowDown"]) {
|
||||||
tractor.leftBrake = false;
|
tractor.leftBrake = false;
|
||||||
}
|
}
|
||||||
if (!keys['s']) {
|
if (!keys["s"]) {
|
||||||
tractor.rightBrake = false;
|
tractor.rightBrake = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (keys["ArrowUp"]) {
|
||||||
if (keys['ArrowUp']) {
|
|
||||||
tractor.leftBrake = false;
|
tractor.leftBrake = false;
|
||||||
tractor.leftTrack = Math.min(tractor.leftTrack + tractor.acceleration, tractor.speed);
|
tractor.leftTrack = Math.min(
|
||||||
} else if (keys['ArrowDown']) {
|
tractor.leftTrack + tractor.acceleration,
|
||||||
|
tractor.speed
|
||||||
|
);
|
||||||
|
} else if (keys["ArrowDown"]) {
|
||||||
tractor.leftBrake = true;
|
tractor.leftBrake = true;
|
||||||
tractor.leftTrack = Math.max(tractor.leftTrack - tractor.braking, 0);
|
tractor.leftTrack = Math.max(tractor.leftTrack - tractor.braking, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keys['w']) {
|
if (keys["w"]) {
|
||||||
tractor.rightBrake = false;
|
tractor.rightBrake = false;
|
||||||
tractor.rightTrack = Math.min(tractor.rightTrack + tractor.acceleration, tractor.speed);
|
tractor.rightTrack = Math.min(
|
||||||
} else if (keys['s']) {
|
tractor.rightTrack + tractor.acceleration,
|
||||||
|
tractor.speed
|
||||||
|
);
|
||||||
|
} else if (keys["s"]) {
|
||||||
tractor.rightBrake = true;
|
tractor.rightBrake = true;
|
||||||
tractor.rightTrack = Math.max(tractor.rightTrack - tractor.braking, 0);
|
tractor.rightTrack = Math.max(
|
||||||
|
tractor.rightTrack - tractor.braking,
|
||||||
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keys['q']) {
|
if (keys["e"]) {
|
||||||
if (lMut == false) {
|
if (lMut == false) {
|
||||||
tractor.leftReverse = !tractor.leftReverse;
|
tractor.leftReverse = !tractor.leftReverse;
|
||||||
tractor.leftTrack = 0;
|
tractor.leftTrack = 0;
|
||||||
lMut = true;
|
lMut = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (keys['e']) {
|
if (keys["q"]) {
|
||||||
if (rMut == false) {
|
if (rMut == false) {
|
||||||
tractor.rightReverse = !tractor.rightReverse;
|
tractor.rightReverse = !tractor.rightReverse;
|
||||||
tractor.rightTrack = 0;
|
tractor.rightTrack = 0;
|
||||||
@ -344,7 +693,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
function handleInput() {
|
function handleInput() {
|
||||||
if (controlType === 'gamepad') {
|
if (controlType === "gamepad") {
|
||||||
handleGamepadInput();
|
handleGamepadInput();
|
||||||
} else {
|
} else {
|
||||||
handleKeyboardInput();
|
handleKeyboardInput();
|
||||||
@ -352,24 +701,78 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
function drawStatus() {
|
function drawStatus() {
|
||||||
ctx.font = '16px Arial';
|
ctx.font = "16px Arial";
|
||||||
ctx.fillStyle = 'white';
|
ctx.fillStyle = "white";
|
||||||
ctx.fillText(`Права вісь: ${tractor.leftReverse ? 'Реверс' : 'Вперед'} (${tractor.leftTrack.toFixed(2)})`, 10, 30);
|
ctx.fillText(
|
||||||
ctx.fillText(`Ліва вісь: ${tractor.rightReverse ? 'Реверс' : 'Вперед'} (${tractor.rightTrack.toFixed(2)})`, 10, 60);
|
`Права вісь: ${
|
||||||
|
tractor.leftReverse ? "Реверс" : "Вперед"
|
||||||
|
} (${tractor.leftTrack.toFixed(2)})`,
|
||||||
|
10,
|
||||||
|
30
|
||||||
|
);
|
||||||
|
ctx.fillText(
|
||||||
|
`Ліва вісь: ${
|
||||||
|
tractor.rightReverse ? "Реверс" : "Вперед"
|
||||||
|
} (${tractor.rightTrack.toFixed(2)})`,
|
||||||
|
10,
|
||||||
|
60
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function drawInstructions() {
|
function drawInstructions() {
|
||||||
ctx.font = '14px Arial';
|
ctx.font = "14px Arial";
|
||||||
ctx.fillStyle = 'white';
|
ctx.fillStyle = "white";
|
||||||
ctx.fillText('Керування:', 10, canvasHeight - 180);
|
ctx.fillText("Керування:", 10, canvasHeight - 180);
|
||||||
ctx.fillText('W - рух лівої гусениці', 10, canvasHeight - 160);
|
ctx.fillText("W - рух лівої гусениці", 10, canvasHeight - 160);
|
||||||
ctx.fillText('S - гальмування лівої гусениці', 10, canvasHeight - 140);
|
ctx.fillText("S - гальмування лівої гусениці", 10, canvasHeight - 140);
|
||||||
ctx.fillText('↑ - рух правої гусениці', 10, canvasHeight - 120);
|
ctx.fillText("↑ - рух правої гусениці", 10, canvasHeight - 120);
|
||||||
ctx.fillText('↓ - гальмування правої гусениці', 10, canvasHeight - 100);
|
ctx.fillText("↓ - гальмування правої гусениці", 10, canvasHeight - 100);
|
||||||
ctx.fillText('Q - реверс лівої гусениці', 10, canvasHeight - 80);
|
ctx.fillText("Q - реверс лівої гусениці", 10, canvasHeight - 80);
|
||||||
ctx.fillText('E - реверс правої гусениці', 10, canvasHeight - 60);
|
ctx.fillText("E - реверс правої гусениці", 10, canvasHeight - 60);
|
||||||
ctx.fillText('R - рестарт гри', 10, canvasHeight - 40);
|
ctx.fillText("R - рестарт гри", 10, canvasHeight - 40);
|
||||||
ctx.fillText('Джойстик: Ліва вісь - ліва гусениця, Права вісь - права гусениця', 10, canvasHeight - 20);
|
ctx.fillText("Пробіл - стріляти", 10, canvasHeight - 200);
|
||||||
|
ctx.fillText(
|
||||||
|
"Джойстик: Ліва вісь - ліва гусениця, Права вісь - права гусениця",
|
||||||
|
10,
|
||||||
|
canvasHeight - 20
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawFrame() {
|
||||||
|
const tileSize = 64;
|
||||||
|
|
||||||
|
for (let x = 0; x < canvasWidth; x += tileSize) {
|
||||||
|
ctx.drawImage(wallTexture, x, 0, tileSize, tileSize);
|
||||||
|
ctx.drawImage(
|
||||||
|
wallTexture,
|
||||||
|
x,
|
||||||
|
canvasHeight - tileSize,
|
||||||
|
tileSize,
|
||||||
|
tileSize
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(0, 0);
|
||||||
|
ctx.rotate(Math.PI / 2);
|
||||||
|
for (let y = 0; y < canvasHeight; y += tileSize) {
|
||||||
|
ctx.drawImage(wallTexture, y, -tileSize, tileSize, tileSize);
|
||||||
|
}
|
||||||
|
ctx.restore();
|
||||||
|
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(canvasWidth, 0);
|
||||||
|
ctx.rotate(Math.PI / 2);
|
||||||
|
for (let y = 0; y < canvasHeight; y += tileSize) {
|
||||||
|
ctx.drawImage(wallTexture, y, 0, tileSize, tileSize);
|
||||||
|
}
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
function limitExplosionMarks(maxMarks = 50) {
|
||||||
|
if (explosionMarks.length > maxMarks) {
|
||||||
|
explosionMarks = explosionMarks.slice(-maxMarks);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let lastTime = 0;
|
let lastTime = 0;
|
||||||
@ -382,28 +785,38 @@
|
|||||||
|
|
||||||
handleInput();
|
handleInput();
|
||||||
updateTractor();
|
updateTractor();
|
||||||
|
updateBullets();
|
||||||
|
|
||||||
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
|
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
|
||||||
|
|
||||||
drawMud();
|
drawMud();
|
||||||
drawTrail();
|
drawTrail();
|
||||||
|
drawExplosionMarks();
|
||||||
|
drawFrame();
|
||||||
drawObstacles();
|
drawObstacles();
|
||||||
drawTractor();
|
drawTractor();
|
||||||
drawStatus();
|
drawStatus();
|
||||||
drawInstructions();
|
drawInstructions();
|
||||||
|
drawBullets();
|
||||||
|
updateAndDrawExplosions();
|
||||||
|
|
||||||
ctx.font = '16px Arial';
|
ctx.font = "16px Arial";
|
||||||
ctx.fillStyle = 'white';
|
ctx.fillStyle = "white";
|
||||||
ctx.fillText(`FPS: ${fps.toFixed(2)}`, 10, 90);
|
ctx.fillText(`FPS: ${fps.toFixed(2)}`, 10, 90);
|
||||||
|
|
||||||
frameCount++;
|
frameCount++;
|
||||||
|
limitExplosionMarks();
|
||||||
requestAnimationFrame(gameLoop);
|
requestAnimationFrame(gameLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
let gamepad = null;
|
let gamepad = null;
|
||||||
|
|
||||||
function updateGamepadState() {
|
function updateGamepadState() {
|
||||||
const gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
|
const gamepads = navigator.getGamepads
|
||||||
|
? navigator.getGamepads()
|
||||||
|
: navigator.webkitGetGamepads
|
||||||
|
? navigator.webkitGetGamepads()
|
||||||
|
: [];
|
||||||
gamepad = gamepads[0];
|
gamepad = gamepads[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -424,27 +837,39 @@
|
|||||||
|
|
||||||
if (Math.abs(leftAxisY) > deadzone) {
|
if (Math.abs(leftAxisY) > deadzone) {
|
||||||
if (leftAxisY < 0) {
|
if (leftAxisY < 0) {
|
||||||
tractor.leftTrack = Math.min(tractor.leftTrack - leftAxisY * tractor.acceleration, tractor.speed);
|
tractor.leftTrack = Math.min(
|
||||||
|
tractor.leftTrack - leftAxisY * tractor.acceleration,
|
||||||
|
tractor.speed
|
||||||
|
);
|
||||||
tractor.leftBrake = false;
|
tractor.leftBrake = false;
|
||||||
} else {
|
} else {
|
||||||
tractor.leftTrack = Math.max(tractor.leftTrack - tractor.braking, 0);
|
tractor.leftTrack = Math.max(
|
||||||
|
tractor.leftTrack - tractor.braking,
|
||||||
|
0
|
||||||
|
);
|
||||||
tractor.leftBrake = true;
|
tractor.leftBrake = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
tractor.leftTrack = 0;
|
//tractor.leftTrack = 0;
|
||||||
tractor.leftBrake = false;
|
tractor.leftBrake = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Math.abs(rightAxisY) > deadzone) {
|
if (Math.abs(rightAxisY) > deadzone) {
|
||||||
if (rightAxisY < 0) {
|
if (rightAxisY < 0) {
|
||||||
tractor.rightTrack = Math.min(tractor.rightTrack - rightAxisY * tractor.acceleration, tractor.speed);
|
tractor.rightTrack = Math.min(
|
||||||
|
tractor.rightTrack - rightAxisY * tractor.acceleration,
|
||||||
|
tractor.speed
|
||||||
|
);
|
||||||
tractor.rightBrake = false;
|
tractor.rightBrake = false;
|
||||||
} else {
|
} else {
|
||||||
tractor.rightTrack = Math.max(tractor.rightTrack - tractor.braking, 0);
|
tractor.rightTrack = Math.max(
|
||||||
|
tractor.rightTrack - tractor.braking,
|
||||||
|
0
|
||||||
|
);
|
||||||
tractor.rightBrake = true;
|
tractor.rightBrake = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
tractor.rightTrack = 0;
|
//tractor.rightTrack = 0;
|
||||||
tractor.rightBrake = false;
|
tractor.rightBrake = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -462,6 +887,10 @@
|
|||||||
tractor.rightTrack = 0;
|
tractor.rightTrack = 0;
|
||||||
rMut = true;
|
rMut = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gamepad.buttons[7].pressed) {
|
||||||
|
fireBullet();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
window.addEventListener("gamepadconnected", function (e) {
|
window.addEventListener("gamepadconnected", function (e) {
|
||||||
@ -476,7 +905,47 @@
|
|||||||
|
|
||||||
requestAnimationFrame(gameLoop);
|
requestAnimationFrame(gameLoop);
|
||||||
|
|
||||||
|
function stopEngineSound() {
|
||||||
|
if (engineOscillator) {
|
||||||
|
engineOscillator.stop();
|
||||||
|
engineOscillator = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("click", function initAudio() {
|
||||||
|
if (!isSoundInitialized) {
|
||||||
|
initializeSound();
|
||||||
|
document.removeEventListener("click", initAudio);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
setInterval(updateGamepadState, 100);
|
setInterval(updateGamepadState, 100);
|
||||||
|
|
||||||
|
function showAudioPrompt() {
|
||||||
|
const promptDiv = document.createElement("div");
|
||||||
|
promptDiv.style.position = "absolute";
|
||||||
|
promptDiv.style.top = "50%";
|
||||||
|
promptDiv.style.left = "50%";
|
||||||
|
promptDiv.style.transform = "translate(-50%, -50%)";
|
||||||
|
promptDiv.style.background = "rgba(0, 0, 0, 0.7)";
|
||||||
|
promptDiv.style.color = "white";
|
||||||
|
promptDiv.style.fontFamily = "Arial, sans-serif";
|
||||||
|
promptDiv.style.padding = "20px";
|
||||||
|
promptDiv.style.borderRadius = "10px";
|
||||||
|
promptDiv.style.fontSize = "20px";
|
||||||
|
promptDiv.style.textAlign = "center";
|
||||||
|
promptDiv.innerHTML = "Клікніть будь-де для запуску звуку";
|
||||||
|
document.body.appendChild(promptDiv);
|
||||||
|
|
||||||
|
function removePrompt() {
|
||||||
|
document.body.removeChild(promptDiv);
|
||||||
|
document.removeEventListener("click", removePrompt);
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("click", removePrompt);
|
||||||
|
}
|
||||||
|
|
||||||
|
showAudioPrompt();
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
Loading…
Reference in New Issue
Block a user